Program Goals and Degree Learning Outcomes
DIMA PROGRAM GOALS AND LEARNING OUTCOMES
Bachelor of Arts in Digital Interactive Media Arts
DIMA PROGRAM GOALS
- To learn the value of interdisciplinary thinking, collaboration, and creative process.
- To provide an interdisciplinary program in which students will acquire knowledge in fundamentals and specific area(s) of focus (Art, Media Production, Computer Science).
- To conceptualize, plan, and execute creative ideas using appropriate DIMA technology.
- To communicate effectively about ideas by discussing and defending creative work and critiquing others in relation to concepts, ideas, techniques, processes, and experiences.
- To provide a learning environment in which students apply appropriate learning and skills to create new digital and interactive media content.
- To provide access to exemplary digital, and interactive media software, equipment, and facilities.
- To provide exemplary faculty who are actively engaged in their discipline.
- To support experiential learning through internships and cooperative education.
DIMA DEGREE LEARNING OUTCOMES
At the completion of this program students will be able to:
- Discuss and apply the concepts related to the visual, spatial, sound, motion, interactive, and temporal elements/features of digital technology and principles for their use in the creation and application of digital media-based work.
- Discuss and apply narrative and other information/language structures for organizing content in time-based or interactive media.
- Organize and represent content structures in ways that are responsive to technological, social, and cultural systems.
- Discuss the characteristics and capabilities of various technologies (hardware and software); their appropriateness for particular expressive, functional, and strategic applications; their positions within larger contexts and systems, and their influences on individuals and society.
- Discuss and apply processes for the development and coordination of digitally-based art and design strategies (for example, storyboarding, concept mapping, and the use of scenarios and personas).
- Analyze and synthesize relevant aspects of human interaction in various contexts (physical, cognitive, cultural, social, political, and economic) and with respect to technologically-mediated communication, objects, and environments.
- Analyze useful, usable, effective, and desirable information with respect to user/audience-centered digitally-based communication, objects, and environments.
- Discuss and apply history, theory, and criticism with respect to such areas as film, video, technology, and digital art and design.
- Engage in teams-based work and to organize collaborations among people from different disciplines.
- Use the above competencies in the creation and development of professional quality interactive digital media productions.
- Develop knowledge of legal and ethical issues across disciplines.
- Present work in a portfolio in a professional way.